<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>事务 on PlumePHP</title><link>https://plumephp.com/tags/%E4%BA%8B%E5%8A%A1/</link><description>Recent content in 事务 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Thu, 23 May 2024 22:33:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E4%BA%8B%E5%8A%A1/index.xml" rel="self" type="application/rss+xml"/><item><title>游戏服务器跨服务事务架构设计</title><link>https://plumephp.com/game-server-cross-service-transaction-architecture/</link><pubDate>Thu, 23 May 2024 22:33:00 +0800</pubDate><guid>https://plumephp.com/game-server-cross-service-transaction-architecture/</guid><description>&lt;p&gt;游戏业务经常跨多个服务：商城购买要订单、资产、邮件；战斗结算要房间、任务、活动、排行榜；公会战奖励要跨服积分、原服资产、邮件补发。想用一个数据库事务包住所有服务，通常不现实。架构必须面对最终一致和补偿。&lt;/p&gt;</description></item></channel></rss>