<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>令牌 on PlumePHP</title><link>https://plumephp.com/tags/%E4%BB%A4%E7%89%8C/</link><description>Recent content in 令牌 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Sun, 14 Mar 2021 11:05:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E4%BB%A4%E7%89%8C/index.xml" rel="self" type="application/rss+xml"/><item><title>游戏服务器跨服排队令牌架构：活动入口、容量控制与掉线恢复</title><link>https://plumephp.com/game-server-cross-server-queue-token-architecture/</link><pubDate>Sun, 14 Mar 2021 11:05:00 +0800</pubDate><guid>https://plumephp.com/game-server-cross-server-queue-token-architecture/</guid><description>&lt;h2 id="问题背景"&gt;问题背景&lt;/h2&gt;
&lt;p&gt;跨服活动最容易在入口处失控。活动刚开，多个大区的玩家同时点击进入，目标战场服容量有限，排队服务、匹配服务、传送服务、网关迁移都在同一时间承压。如果只是简单返回“服务器繁忙”，玩家会疯狂重试；如果直接放行，战场服会被打爆。排队令牌就是为这个入口建立秩序。&lt;/p&gt;</description></item></channel></rss>