<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>公会 on PlumePHP</title><link>https://plumephp.com/tags/%E5%85%AC%E4%BC%9A/</link><description>Recent content in 公会 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Tue, 14 Apr 2026 11:28:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E5%85%AC%E4%BC%9A/index.xml" rel="self" type="application/rss+xml"/><item><title>游戏公会系统的服务端设计</title><link>https://plumephp.com/game-server-guild-system-backend-design/</link><pubDate>Tue, 14 Apr 2026 11:28:00 +0800</pubDate><guid>https://plumephp.com/game-server-guild-system-backend-design/</guid><description>&lt;p&gt;公会系统不像战斗那样高频，却非常容易长出复杂规则。入会申请、职位权限、公会仓库、科技捐献、活动报名、踢人、转让会长，每个操作都涉及多人状态和社交关系。服务端如果早期只做一张成员表，后期扩展会很痛苦。&lt;/p&gt;</description></item></channel></rss>