<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>分线 on PlumePHP</title><link>https://plumephp.com/tags/%E5%88%86%E7%BA%BF/</link><description>Recent content in 分线 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Fri, 05 Feb 2021 16:08:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E5%88%86%E7%BA%BF/index.xml" rel="self" type="application/rss+xml"/><item><title>游戏服务器世界分线切换冷却架构：容量、体验与反刷之间的平衡</title><link>https://plumephp.com/game-server-world-channel-switch-cooldown-architecture/</link><pubDate>Fri, 05 Feb 2021 16:08:00 +0800</pubDate><guid>https://plumephp.com/game-server-world-channel-switch-cooldown-architecture/</guid><description>&lt;h2 id="问题背景"&gt;问题背景&lt;/h2&gt;
&lt;p&gt;开放世界做分线是为了容量和体验，但玩家会把它当成玩法工具：切线抢稀有怪、刷采集点、躲避敌对玩家、跟队友汇合。完全禁止切线体验很差，完全放开会破坏资源和 PVP 生态。分线切换必须是一个受控的服务器流程，而不是客户端选择一个 line_id 就传送。&lt;/p&gt;</description></item></channel></rss>