<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>可靠性 on PlumePHP</title><link>https://plumephp.com/tags/%E5%8F%AF%E9%9D%A0%E6%80%A7/</link><description>Recent content in 可靠性 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Tue, 28 Nov 2023 22:46:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E5%8F%AF%E9%9D%A0%E6%80%A7/index.xml" rel="self" type="application/rss+xml"/><item><title>游戏服务器端到端可靠性架构设计</title><link>https://plumephp.com/game-server-end-to-end-reliability-architecture/</link><pubDate>Tue, 28 Nov 2023 22:46:00 +0800</pubDate><guid>https://plumephp.com/game-server-end-to-end-reliability-architecture/</guid><description>&lt;p&gt;端到端可靠性不是某个组件的能力，而是一条链路的能力。玩家点击领取奖励，请求经过客户端、网关、业务服务、数据库、事件、资产、邮件、客户端同步和客服查询。任何一环没有幂等、没有日志、没有恢复，最后都可能表现为“奖励没到账”。&lt;/p&gt;</description></item></channel></rss>