<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>垂直切片 on PlumePHP</title><link>https://plumephp.com/tags/%E5%9E%82%E7%9B%B4%E5%88%87%E7%89%87/</link><description>Recent content in 垂直切片 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Wed, 28 Jan 2026 13:41:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E5%9E%82%E7%9B%B4%E5%88%87%E7%89%87/index.xml" rel="self" type="application/rss+xml"/><item><title>个人游戏开发者成功案例：用垂直切片拿到发行支持</title><link>https://plumephp.com/solo-game-dev-case-success-vertical-slice-publisher/</link><pubDate>Wed, 28 Jan 2026 13:41:00 +0800</pubDate><guid>https://plumephp.com/solo-game-dev-case-success-vertical-slice-publisher/</guid><description>&lt;h2 id="写在前面他展示的不是愿景而是证据"&gt;写在前面：他展示的不是愿景，而是证据&lt;/h2&gt;
&lt;p&gt;方澈想做一款叙事潜行游戏。&lt;/p&gt;
&lt;p&gt;玩家扮演一名剧院后台工作人员，在演出期间穿梭于灯光室、道具间、观众席和后台走廊，偷偷改变舞台事件，帮助不同角色达成目的。&lt;/p&gt;</description></item></channel></rss>