<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>好友 on PlumePHP</title><link>https://plumephp.com/tags/%E5%A5%BD%E5%8F%8B/</link><description>Recent content in 好友 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Tue, 25 Jun 2024 18:37:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E5%A5%BD%E5%8F%8B/index.xml" rel="self" type="application/rss+xml"/><item><title>游戏社交系统服务器架构设计</title><link>https://plumephp.com/game-server-social-system-architecture-design/</link><pubDate>Tue, 25 Jun 2024 18:37:00 +0800</pubDate><guid>https://plumephp.com/game-server-social-system-architecture-design/</guid><description>&lt;p&gt;社交系统不是一个边缘功能。好友、聊天、公会、组队、赠礼、推荐、黑名单、在线状态都会影响玩家留存。社交系统架构做不好，问题往往不是崩服，而是玩家关系错乱、消息发错、黑名单失效、公会资产争议，这些问题同样很伤体验。&lt;/p&gt;</description></item></channel></rss>