<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>小队 on PlumePHP</title><link>https://plumephp.com/tags/%E5%B0%8F%E9%98%9F/</link><description>Recent content in 小队 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Sun, 14 Feb 2021 13:27:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E5%B0%8F%E9%98%9F/index.xml" rel="self" type="application/rss+xml"/><item><title>游戏服务器小队职业配额匹配架构：坦克、治疗与输出如何公平组队</title><link>https://plumephp.com/game-server-squad-role-quota-matchmaking-architecture/</link><pubDate>Sun, 14 Feb 2021 13:27:00 +0800</pubDate><guid>https://plumephp.com/game-server-squad-role-quota-matchmaking-architecture/</guid><description>&lt;h2 id="问题背景"&gt;问题背景&lt;/h2&gt;
&lt;p&gt;很多多人玩法不是凑够人数就能开始。5 人副本需要 1 坦 1 治 3 输出，竞技模式可能要求职业不重复，某些活动又允许机器人补位。匹配系统如果只按人数填房，会产生体验很差的队伍；如果过度追求完美配比，玩家又会等太久。职业配额匹配要在质量和等待之间动态平衡。&lt;/p&gt;</description></item></channel></rss>