<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>展示资产 on PlumePHP</title><link>https://plumephp.com/tags/%E5%B1%95%E7%A4%BA%E8%B5%84%E4%BA%A7/</link><description>Recent content in 展示资产 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Wed, 02 Jun 2021 09:27:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E5%B1%95%E7%A4%BA%E8%B5%84%E4%BA%A7/index.xml" rel="self" type="application/rss+xml"/><item><title>玩家称号与徽章读模型架构：展示系统不能拖慢核心状态</title><link>https://plumephp.com/game-server-player-title-badge-readmodel-architecture/</link><pubDate>Wed, 02 Jun 2021 09:27:00 +0800</pubDate><guid>https://plumephp.com/game-server-player-title-badge-readmodel-architecture/</guid><description>&lt;h2 id="背景一个小功能背后往往有多条状态链"&gt;背景：一个小功能背后往往有多条状态链&lt;/h2&gt;
&lt;p&gt;玩家称号、徽章、头像框这类展示资产看似轻量，却会出现在好友列表、排行榜、聊天、战斗结算、个人主页和观战界面。它们如果每次都去玩家核心资料里实时查询，会把一个展示需求变成全站级读压力；如果各处自己缓存，又容易出现玩家已经换称号但排行榜还显示旧称号。&lt;/p&gt;</description></item></channel></rss>