<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>平台适配 on PlumePHP</title><link>https://plumephp.com/tags/%E5%B9%B3%E5%8F%B0%E9%80%82%E9%85%8D/</link><description>Recent content in 平台适配 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Sat, 28 Feb 2026 20:10:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E5%B9%B3%E5%8F%B0%E9%80%82%E9%85%8D/index.xml" rel="self" type="application/rss+xml"/><item><title>Godot 平台生命周期：后台、暂停、窗口失焦和恢复状态</title><link>https://plumephp.com/godot-platform-lifecycle-mobile-desktop-2026/</link><pubDate>Sat, 28 Feb 2026 20:10:00 +0800</pubDate><guid>https://plumephp.com/godot-platform-lifecycle-mobile-desktop-2026/</guid><description>&lt;h2 id="生命周期问题只在真实设备上出现"&gt;生命周期问题只在真实设备上出现&lt;/h2&gt;
&lt;p&gt;Godot 项目在编辑器里运行时，生命周期很简单：开始、运行、停止。到了真实平台，情况复杂很多。手机来电话、切后台、锁屏、系统回收；桌面窗口失焦、最小化、显示器切换；Steam Deck 睡眠恢复；网页版本标签页冻结。这些都会影响音频、网络、计时器、渲染资源和存档。&lt;/p&gt;</description></item></channel></rss>