<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>广播 on PlumePHP</title><link>https://plumephp.com/tags/%E5%B9%BF%E6%92%AD/</link><description>Recent content in 广播 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Thu, 11 Feb 2021 20:14:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E5%B9%BF%E6%92%AD/index.xml" rel="self" type="application/rss+xml"/><item><title>游戏服务器表情动作广播架构：社交表现如何不拖垮场景同步</title><link>https://plumephp.com/game-server-emote-action-broadcast-architecture/</link><pubDate>Thu, 11 Feb 2021 20:14:00 +0800</pubDate><guid>https://plumephp.com/game-server-emote-action-broadcast-architecture/</guid><description>&lt;h2 id="问题背景"&gt;问题背景&lt;/h2&gt;
&lt;p&gt;表情动作是增强社交氛围的功能，但它一旦没有限制，就会变成同步噪音。玩家在主城连续刷舞蹈、多人互动动作互相覆盖、某些动作要求拥有特定外观或道具、动作中又被传送或进入战斗。服务器既要允许表现自由，又不能让表情广播抢占移动和战斗同步资源。&lt;/p&gt;</description></item></channel></rss>