<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>文本审核 on PlumePHP</title><link>https://plumephp.com/tags/%E6%96%87%E6%9C%AC%E5%AE%A1%E6%A0%B8/</link><description>Recent content in 文本审核 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Sun, 24 May 2026 18:27:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E6%96%87%E6%9C%AC%E5%AE%A1%E6%A0%B8/index.xml" rel="self" type="application/rss+xml"/><item><title>游戏服务器敏感词与文本审核设计</title><link>https://plumephp.com/game-server-profanity-filter-and-text-moderation/</link><pubDate>Sun, 24 May 2026 18:27:00 +0800</pubDate><guid>https://plumephp.com/game-server-profanity-filter-and-text-moderation/</guid><description>&lt;p&gt;聊天、昵称、公会名、签名、邮件和自定义房间名都会产生玩家输入文本。文本审核做得太松，会污染社区；做得太死，会误伤正常玩家。服务端需要在安全、体验和运营效率之间找到平衡。&lt;/p&gt;</description></item></channel></rss>