<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>新手引导门禁 on PlumePHP</title><link>https://plumephp.com/tags/%E6%96%B0%E6%89%8B%E5%BC%95%E5%AF%BC%E9%97%A8%E7%A6%81/</link><description>Recent content in 新手引导门禁 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Sun, 03 May 2026 10:18:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E6%96%B0%E6%89%8B%E5%BC%95%E5%AF%BC%E9%97%A8%E7%A6%81/index.xml" rel="self" type="application/rss+xml"/><item><title>Godot 新手引导门禁：教程不是弹几个箭头就结束</title><link>https://plumephp.com/godot-tutorial-onboarding-gates-2026/</link><pubDate>Sun, 03 May 2026 10:18:00 +0800</pubDate><guid>https://plumephp.com/godot-tutorial-onboarding-gates-2026/</guid><description>&lt;p&gt;新手引导经常被低估。很多原型只是弹一个箭头、遮住按钮、让玩家点下一步。真正进入产品阶段后，引导会跨越战斗、背包、任务、商城、抽卡、设置和剧情；玩家可能断线、切场景、跳过、重进游戏，甚至在另一台设备继续。教程如果没有状态机和门禁规则，很容易卡住玩家。&lt;/p&gt;</description></item></channel></rss>