<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>旁路计算 on PlumePHP</title><link>https://plumephp.com/tags/%E6%97%81%E8%B7%AF%E8%AE%A1%E7%AE%97/</link><description>Recent content in 旁路计算 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Fri, 16 Jul 2021 17:37:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E6%97%81%E8%B7%AF%E8%AE%A1%E7%AE%97/index.xml" rel="self" type="application/rss+xml"/><item><title>战斗服旁路计算架构：统计、AI 辅助和反作弊别挤占主循环</title><link>https://plumephp.com/game-server-battle-sidecar-computation-architecture/</link><pubDate>Fri, 16 Jul 2021 17:37:00 +0800</pubDate><guid>https://plumephp.com/game-server-battle-sidecar-computation-architecture/</guid><description>&lt;h2 id="背景问题通常藏在正常路径之外"&gt;背景：问题通常藏在正常路径之外&lt;/h2&gt;
&lt;p&gt;战斗主循环应该尽量只做权威裁决。统计、报表、风险特征、观战摘要、AI 建议这些功能都很重要，但它们不应该和命中、伤害、状态提交抢同一个 tick 预算。旁路计算架构的核心，是把非权威计算从主循环中拆出去，让主循环在高峰时仍然稳定。&lt;/p&gt;</description></item></channel></rss>