<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>时间窗口 on PlumePHP</title><link>https://plumephp.com/tags/%E6%97%B6%E9%97%B4%E7%AA%97%E5%8F%A3/</link><description>Recent content in 时间窗口 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Thu, 25 Feb 2021 12:46:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E6%97%B6%E9%97%B4%E7%AA%97%E5%8F%A3/index.xml" rel="self" type="application/rss+xml"/><item><title>游戏服务器每日首胜奖励架构：跨模式、跨时区与重复领取控制</title><link>https://plumephp.com/game-server-daily-first-win-bonus-architecture/</link><pubDate>Thu, 25 Feb 2021 12:46:00 +0800</pubDate><guid>https://plumephp.com/game-server-daily-first-win-bonus-architecture/</guid><description>&lt;h2 id="问题背景"&gt;问题背景&lt;/h2&gt;
&lt;p&gt;每日首胜奖励看起来很简单：今天第一次赢就发。真正上线后，问题会变成：今天按哪个时区算，排位和匹配是否共享首胜，玩家断线重连后胜利算不算，结算重试会不会重复发，跨服战斗回源服晚了怎么办。小奖励如果重复发，也会在长期运营里变成经济漏洞。&lt;/p&gt;</description></item></channel></rss>