<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>构建上传 on PlumePHP</title><link>https://plumephp.com/tags/%E6%9E%84%E5%BB%BA%E4%B8%8A%E4%BC%A0/</link><description>Recent content in 构建上传 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Wed, 12 Apr 2023 16:33:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E6%9E%84%E5%BB%BA%E4%B8%8A%E4%BC%A0/index.xml" rel="self" type="application/rss+xml"/><item><title>Steam 构建上传与 Depot 配置：从本地版本到可发布 Build</title><link>https://plumephp.com/steam-build-depot-upload-release-checklist-2023/</link><pubDate>Wed, 12 Apr 2023 16:33:00 +0800</pubDate><guid>https://plumephp.com/steam-build-depot-upload-release-checklist-2023/</guid><description>Steam 构建上传不是把压缩包传上去，而是围绕 Depot、Build、分支、启动项和测试记录建立可回滚的发布流程。</description></item><item><title>SteamPipe 上传与版本记录：2021 年 1 月个人游戏构建上架实操</title><link>https://plumephp.com/steam-steampipe-version-log-2021/</link><pubDate>Thu, 14 Jan 2021 16:08:00 +0800</pubDate><guid>https://plumephp.com/steam-steampipe-version-log-2021/</guid><description>SteamPipe 不是发布前临时上传文件的工具，而是个人游戏从测试、审核到上线都要依赖的版本管理通道。</description></item><item><title>Steam 构建与 Depot 上传基础流程：个人游戏 2020 年发售前技术清单</title><link>https://plumephp.com/steam-build-depot-upload-basic-workflow-2020/</link><pubDate>Fri, 04 Sep 2020 09:48:00 +0800</pubDate><guid>https://plumephp.com/steam-build-depot-upload-basic-workflow-2020/</guid><description>构建上传不是发售前最后一步，而是从第一个可运行版本开始就应该纳入版本管理、测试和审核节奏。</description></item></channel></rss>