<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>构建流水线 on PlumePHP</title><link>https://plumephp.com/tags/%E6%9E%84%E5%BB%BA%E6%B5%81%E6%B0%B4%E7%BA%BF/</link><description>Recent content in 构建流水线 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Thu, 26 Feb 2026 11:12:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E6%9E%84%E5%BB%BA%E6%B5%81%E6%B0%B4%E7%BA%BF/index.xml" rel="self" type="application/rss+xml"/><item><title>游戏客户端构建与发布流水线：稳定出包也是核心能力</title><link>https://plumephp.com/client-build-pipeline-and-release/</link><pubDate>Thu, 26 Feb 2026 11:12:00 +0800</pubDate><guid>https://plumephp.com/client-build-pipeline-and-release/</guid><description>&lt;h2 id="出包不应该靠记忆"&gt;出包不应该靠记忆&lt;/h2&gt;
&lt;p&gt;很多客户端团队早期出包流程很手工：打开编辑器、切平台、改版本号、点构建、复制资源、上传网盘。项目小的时候能跑，等到渠道变多、热更新变复杂、团队成员变多，手工流程就会不断出错。&lt;/p&gt;</description></item></channel></rss>