<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>段位 on PlumePHP</title><link>https://plumephp.com/tags/%E6%AE%B5%E4%BD%8D/</link><description>Recent content in 段位 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Tue, 23 Feb 2021 18:09:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E6%AE%B5%E4%BD%8D/index.xml" rel="self" type="application/rss+xml"/><item><title>游戏服务器 PVP 隐藏分校准架构：匹配质量、段位展示与赛季重置</title><link>https://plumephp.com/game-server-pvp-shadow-rating-calibration-architecture/</link><pubDate>Tue, 23 Feb 2021 18:09:00 +0800</pubDate><guid>https://plumephp.com/game-server-pvp-shadow-rating-calibration-architecture/</guid><description>&lt;h2 id="问题背景"&gt;问题背景&lt;/h2&gt;
&lt;p&gt;PVP 系统里，展示段位和真实实力经常不是同一件事。玩家看到的是青铜、白银、钻石，匹配系统真正需要的是隐藏 MMR。新赛季重置、连胜保护、组队开黑、小号炸鱼、长期未玩回归，都会让隐藏分和展示段位产生偏差。校准架构做不好，玩家会觉得匹配离谱。&lt;/p&gt;</description></item></channel></rss>