<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>游戏对象 on PlumePHP</title><link>https://plumephp.com/tags/%E6%B8%B8%E6%88%8F%E5%AF%B9%E8%B1%A1/</link><description>Recent content in 游戏对象 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Tue, 28 Jul 2026 09:20:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E6%B8%B8%E6%88%8F%E5%AF%B9%E8%B1%A1/index.xml" rel="self" type="application/rss+xml"/><item><title>《Defold游戏开发入门》1.3 Defold 核心概念</title><link>https://plumephp.com/03-core-concepts-game-objects-components/</link><pubDate>Tue, 28 Jul 2026 09:20:00 +0800</pubDate><guid>https://plumephp.com/03-core-concepts-game-objects-components/</guid><description>&lt;h2 id="13-defold-核心概念"&gt;1.3 Defold 核心概念&lt;/h2&gt;
&lt;p&gt;Defold 的学习分水岭，不在于你是否记住了某个 API，而在于能否看懂一个运行中场景由什么组成。只要把场景视为一堆图片或一段大脚本，项目一变大就会失去控制；一旦理解集合、游戏对象和组件之间的职责，问题就能被拆成可处理的单位。本节建立这一心智模型，并用一个平台跳跃场景贯穿说明。&lt;/p&gt;</description></item></channel></rss>