<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>游戏算法 on PlumePHP</title><link>https://plumephp.com/tags/%E6%B8%B8%E6%88%8F%E7%AE%97%E6%B3%95/</link><description>Recent content in 游戏算法 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Wed, 04 Mar 2026 10:00:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E6%B8%B8%E6%88%8F%E7%AE%97%E6%B3%95/index.xml" rel="self" type="application/rss+xml"/><item><title>独立游戏程序化生成实战：Roguelike 关卡生成、算法与内容复用技巧</title><link>https://plumephp.com/indie-game-procedural-generation-techniques/</link><pubDate>Wed, 04 Mar 2026 10:00:00 +0800</pubDate><guid>https://plumephp.com/indie-game-procedural-generation-techniques/</guid><description>&lt;h1 id="独立游戏程序化生成实战roguelike-关卡生成算法与内容复用技巧"&gt;独立游戏程序化生成实战：Roguelike 关卡生成、算法与内容复用技巧&lt;/h1&gt;
&lt;p&gt;这是 &lt;strong&gt;「程序化生成从原理到实战的完整技术手册」&lt;/strong&gt;。&lt;/p&gt;
&lt;p&gt;不讲「随机就是好」的废话，只讲能落地的算法、代码和设计决策，适用于：&lt;/p&gt;</description></item></channel></rss>