<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>热加载 on PlumePHP</title><link>https://plumephp.com/tags/%E7%83%AD%E5%8A%A0%E8%BD%BD/</link><description>Recent content in 热加载 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Tue, 25 Jul 2023 15:12:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E7%83%AD%E5%8A%A0%E8%BD%BD/index.xml" rel="self" type="application/rss+xml"/><item><title>游戏服务器热加载架构边界设计</title><link>https://plumephp.com/game-server-hot-reload-architecture-boundaries/</link><pubDate>Tue, 25 Jul 2023 15:12:00 +0800</pubDate><guid>https://plumephp.com/game-server-hot-reload-architecture-boundaries/</guid><description>&lt;p&gt;游戏运营希望很多东西不停服更新：活动开关、商城价格、掉落、脚本、文案、AI 参数。热加载能提高效率，也会放大风险。真正可靠的热加载架构，不是让所有内容立即生效，而是清楚定义什么能热、什么时候生效、怎么灰度、怎么回滚。&lt;/p&gt;</description></item></channel></rss>