<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>状态模型 on PlumePHP</title><link>https://plumephp.com/tags/%E7%8A%B6%E6%80%81%E6%A8%A1%E5%9E%8B/</link><description>Recent content in 状态模型 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Mon, 08 Feb 2021 11:35:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E7%8A%B6%E6%80%81%E6%A8%A1%E5%9E%8B/index.xml" rel="self" type="application/rss+xml"/><item><title>游戏服务器宠物伙伴成长状态架构：经验、技能、出战与继承规则怎么设计</title><link>https://plumephp.com/game-server-pet-companion-growth-state-architecture/</link><pubDate>Mon, 08 Feb 2021 11:35:00 +0800</pubDate><guid>https://plumephp.com/game-server-pet-companion-growth-state-architecture/</guid><description>&lt;h2 id="问题背景"&gt;问题背景&lt;/h2&gt;
&lt;p&gt;宠物伙伴系统通常横跨背包、养成、战斗和展示。玩家给宠物升级、洗技能、出战、继承、放生，背后都涉及资产变化和战斗属性变化。如果宠物只是背包里的一个 item，后期会很难处理唯一实例、成长历史、技能随机和战斗快照。&lt;/p&gt;</description></item></channel></rss>