<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>移动 on PlumePHP</title><link>https://plumephp.com/tags/%E7%A7%BB%E5%8A%A8/</link><description>Recent content in 移动 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Sat, 15 May 2021 10:31:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E7%A7%BB%E5%8A%A8/index.xml" rel="self" type="application/rss+xml"/><item><title>游戏客户端坐骑与载具控制：移动手感、上下车和镜头协同</title><link>https://plumephp.com/client-mount-vehicle-control-2021/</link><pubDate>Sat, 15 May 2021 10:31:00 +0800</pubDate><guid>https://plumephp.com/client-mount-vehicle-control-2021/</guid><description>&lt;h2 id="坐骑不是换一套模型"&gt;坐骑不是换一套模型&lt;/h2&gt;
&lt;p&gt;很多游戏把坐骑当成角色外观：骑上后速度变快，模型变大。真正做起来，坐骑和载具会影响移动手感、碰撞半径、动画、镜头、技能限制、上下车流程、网络同步和场景规则。简单把玩家挂到马背上，往往会出现转向漂、卡门、镜头穿模、下车掉进障碍物等问题。&lt;/p&gt;</description></item></channel></rss>