<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>胶囊图 on PlumePHP</title><link>https://plumephp.com/tags/%E8%83%B6%E5%9B%8A%E5%9B%BE/</link><description>Recent content in 胶囊图 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Wed, 11 Aug 2021 10:12:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E8%83%B6%E5%9B%8A%E5%9B%BE/index.xml" rel="self" type="application/rss+xml"/><item><title>没有发行商也要做好 Steam 胶囊图：个人游戏的视觉素材工作流</title><link>https://plumephp.com/steam-capsule-without-publisher-2021/</link><pubDate>Wed, 11 Aug 2021 10:12:00 +0800</pubDate><guid>https://plumephp.com/steam-capsule-without-publisher-2021/</guid><description>胶囊图不是美术炫技，而是 Steam 发现流里的第一眼识别；个人开发者要用清楚的视觉承诺减少点击浪费。</description></item><item><title>Steam 胶囊图点击率自查：2021 年 1 月个人游戏商店曝光前的素材审计</title><link>https://plumephp.com/steam-capsule-click-through-audit-2021/</link><pubDate>Fri, 08 Jan 2021 19:12:00 +0800</pubDate><guid>https://plumephp.com/steam-capsule-click-through-audit-2021/</guid><description>胶囊图的任务不是把游戏所有内容画进去，而是在很小的货架空间里让目标玩家认出、读懂并愿意点开。</description></item><item><title>Steam 胶囊图、截图和预告片：个人游戏 2020 年商店素材制作指南</title><link>https://plumephp.com/steam-capsule-screenshot-trailer-practical-2020/</link><pubDate>Thu, 17 Sep 2020 20:33:00 +0800</pubDate><guid>https://plumephp.com/steam-capsule-screenshot-trailer-practical-2020/</guid><description>商店素材不是把游戏画面摆出来就结束，而是用胶囊图负责点击、截图负责理解、预告片负责确认购买动机。</description></item></channel></rss>