<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>表情轮盘 on PlumePHP</title><link>https://plumephp.com/tags/%E8%A1%A8%E6%83%85%E8%BD%AE%E7%9B%98/</link><description>Recent content in 表情轮盘 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Sun, 19 Apr 2026 13:26:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E8%A1%A8%E6%83%85%E8%BD%AE%E7%9B%98/index.xml" rel="self" type="application/rss+xml"/><item><title>Godot 表情轮盘与社交反馈：一个动作发出去，要让附近玩家都看懂</title><link>https://plumephp.com/godot-emote-wheel-social-feedback-2026/</link><pubDate>Sun, 19 Apr 2026 13:26:00 +0800</pubDate><guid>https://plumephp.com/godot-emote-wheel-social-feedback-2026/</guid><description>&lt;p&gt;表情动作看起来只是社交小功能：挥手、鼓掌、跳舞、坐下、点赞。但在多人场景里，一个表情动作要经过输入选择、角色动画、聊天提示、附近玩家同步、冷却限制、动作打断和滥用控制。若只在本地播放动画，其他玩家看不到；若不限制频率，表情会变成刷屏工具。&lt;/p&gt;</description></item></channel></rss>