<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>视差背景 on PlumePHP</title><link>https://plumephp.com/tags/%E8%A7%86%E5%B7%AE%E8%83%8C%E6%99%AF/</link><description>Recent content in 视差背景 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Mon, 12 Jan 2026 12:18:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E8%A7%86%E5%B7%AE%E8%83%8C%E6%99%AF/index.xml" rel="self" type="application/rss+xml"/><item><title>Godot 2D 视差背景：Parallax2D、相机速度和循环层管理</title><link>https://plumephp.com/godot-parallax-background-2d-2026/</link><pubDate>Mon, 12 Jan 2026 12:18:00 +0800</pubDate><guid>https://plumephp.com/godot-parallax-background-2d-2026/</guid><description>&lt;h2 id="视差背景不是几张图往后放"&gt;视差背景不是几张图往后放&lt;/h2&gt;
&lt;p&gt;2D 游戏里，视差背景能快速提升空间感。远山移动慢，近景树影移动快，云层独立漂移，战斗场景立刻更有层次。Godot 提供 Parallax2D、ParallaxBackground 等能力，实现起来不难。难的是让它在不同相机速度、分辨率、关卡边界和移动端性能下都稳定。&lt;/p&gt;</description></item></channel></rss>