<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>设置项迁移 on PlumePHP</title><link>https://plumephp.com/tags/%E8%AE%BE%E7%BD%AE%E9%A1%B9%E8%BF%81%E7%A7%BB/</link><description>Recent content in 设置项迁移 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Sat, 25 Apr 2026 10:58:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E8%AE%BE%E7%BD%AE%E9%A1%B9%E8%BF%81%E7%A7%BB/index.xml" rel="self" type="application/rss+xml"/><item><title>Godot 设置项迁移：选项改名、默认值变化和旧玩家偏好都要照顾</title><link>https://plumephp.com/godot-settings-migration-versioning-2026/</link><pubDate>Sat, 25 Apr 2026 10:58:00 +0800</pubDate><guid>https://plumephp.com/godot-settings-migration-versioning-2026/</guid><description>&lt;p&gt;设置系统看似稳定，其实每个版本都可能变化：画质档位改名，阴影选项拆分，音频滑杆新增，输入配置迁移，可访问性默认值调整。新玩家可以直接使用新默认值，老玩家的偏好却不能被粗暴覆盖。设置迁移做不好，会让玩家更新后发现画质变了、按键丢了、字幕关了。&lt;/p&gt;</description></item></channel></rss>