<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>调度 on PlumePHP</title><link>https://plumephp.com/tags/%E8%B0%83%E5%BA%A6/</link><description>Recent content in 调度 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Tue, 14 Mar 2023 09:52:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E8%B0%83%E5%BA%A6/index.xml" rel="self" type="application/rss+xml"/><item><title>游戏服务器战斗实例分配 Broker 架构设计</title><link>https://plumephp.com/game-server-battle-instance-allocation-broker-architecture/</link><pubDate>Tue, 14 Mar 2023 09:52:00 +0800</pubDate><guid>https://plumephp.com/game-server-battle-instance-allocation-broker-architecture/</guid><description>&lt;p&gt;匹配完成后，玩家真正进入哪一个战斗实例，常常决定体验好坏。实例分配如果只是随机找一台空机器，会遇到版本不匹配、地图资源没预热、跨服路由不通、实例创建成功但房间状态丢失等问题。战斗实例分配 Broker 位于匹配和房间服之间，它不参与战斗逻辑，却负责把一场即将发生的战斗放到正确、可承载、可回收的位置。&lt;/p&gt;</description></item></channel></rss>