<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>调试 on PlumePHP</title><link>https://plumephp.com/tags/%E8%B0%83%E8%AF%95/</link><description>Recent content in 调试 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Tue, 16 Feb 2021 15:38:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E8%B0%83%E8%AF%95/index.xml" rel="self" type="application/rss+xml"/><item><title>游戏客户端时间线回放：把偶发战斗问题变成可复现问题</title><link>https://plumephp.com/client-timeline-replay-debugging-2021/</link><pubDate>Tue, 16 Feb 2021 15:38:00 +0800</pubDate><guid>https://plumephp.com/client-timeline-replay-debugging-2021/</guid><description>&lt;h2 id="偶发问题最贵"&gt;偶发问题最贵&lt;/h2&gt;
&lt;p&gt;客户端最难修的 bug 往往不是必现崩溃，而是偶发战斗问题：玩家说按了闪避却没闪，技能看起来命中但没有伤害，怪物瞬移，结算和战斗过程对不上。QA 复现不了，日志又只有几条请求成功，最后只能归类成“疑似网络问题”。&lt;/p&gt;</description></item></channel></rss>