<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>进度修复 on PlumePHP</title><link>https://plumephp.com/tags/%E8%BF%9B%E5%BA%A6%E4%BF%AE%E5%A4%8D/</link><description>Recent content in 进度修复 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Wed, 12 May 2021 08:55:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E8%BF%9B%E5%BA%A6%E4%BF%AE%E5%A4%8D/index.xml" rel="self" type="application/rss+xml"/><item><title>赛季任务补发架构：漏计进度和迟到事件如何安全修复</title><link>https://plumephp.com/game-server-season-quest-reissue-architecture/</link><pubDate>Wed, 12 May 2021 08:55:00 +0800</pubDate><guid>https://plumephp.com/game-server-season-quest-reissue-architecture/</guid><description>&lt;h2 id="背景看似边缘的功能往往会触到核心状态"&gt;背景：看似边缘的功能，往往会触到核心状态&lt;/h2&gt;
&lt;p&gt;赛季任务运行几周后，难免会遇到任务条件配置错误、事件漏消费、玩家进度没计上、活动窗口误配等问题。玩家最关心的是进度能不能补，奖励会不会少；研发最担心的是补发脚本重复发奖励，或者把不该补的玩家也补了。&lt;/p&gt;</description></item></channel></rss>