<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>通知队列 on PlumePHP</title><link>https://plumephp.com/tags/%E9%80%9A%E7%9F%A5%E9%98%9F%E5%88%97/</link><description>Recent content in 通知队列 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Sat, 23 May 2026 15:28:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E9%80%9A%E7%9F%A5%E9%98%9F%E5%88%97/index.xml" rel="self" type="application/rss+xml"/><item><title>Godot Toast 通知队列：小提示也需要优先级和节奏</title><link>https://plumephp.com/godot-toast-notification-queue-2026/</link><pubDate>Sat, 23 May 2026 15:28:00 +0800</pubDate><guid>https://plumephp.com/godot-toast-notification-queue-2026/</guid><description>&lt;p&gt;Toast 提示看起来很小：获得物品、网络重连、保存成功、队友上线、任务更新、背包已满，都弹一下。可一旦系统变多，小提示会迅速变成噪音。玩家刚进大厅，十几条 Toast 排队；战斗中提示挡住技能；同一条网络错误反复刷屏；重要失败被普通奖励提示挤掉。Godot 里做 Toast 动画很容易，但通知队列需要系统设计。&lt;/p&gt;</description></item></channel></rss>