<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>门禁 on PlumePHP</title><link>https://plumephp.com/tags/%E9%97%A8%E7%A6%81/</link><description>Recent content in 门禁 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Sat, 15 May 2021 13:31:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E9%97%A8%E7%A6%81/index.xml" rel="self" type="application/rss+xml"/><item><title>场景门禁架构：等级、任务、队伍和活动窗口如何统一判定</title><link>https://plumephp.com/game-server-scene-access-control-architecture/</link><pubDate>Sat, 15 May 2021 13:31:00 +0800</pubDate><guid>https://plumephp.com/game-server-scene-access-control-architecture/</guid><description>&lt;h2 id="背景看似边缘的功能往往会触到核心状态"&gt;背景：看似边缘的功能，往往会触到核心状态&lt;/h2&gt;
&lt;p&gt;玩家进入一个场景前，服务端要检查很多条件：等级是否足够，任务是否完成，队伍是否满足人数，是否拥有门票，活动是否开放，客户端版本是否兼容，当前区服是否维护。每个入口自己写判断，后期一定会出现某个入口漏校验。&lt;/p&gt;</description></item></channel></rss>