<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>集群 on PlumePHP</title><link>https://plumephp.com/tags/%E9%9B%86%E7%BE%A4/</link><description>Recent content in 集群 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Wed, 13 May 2026 22:17:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E9%9B%86%E7%BE%A4/index.xml" rel="self" type="application/rss+xml"/><item><title>游戏服务器集群拓扑架构设计</title><link>https://plumephp.com/game-server-cluster-topology-design/</link><pubDate>Wed, 13 May 2026 22:17:00 +0800</pubDate><guid>https://plumephp.com/game-server-cluster-topology-design/</guid><description>&lt;p&gt;一套游戏服务器集群不是把服务全部复制几份就结束。网关集群处理连接，房间集群处理实时状态，区服服务处理角色和资产，公共服务处理账号和配置，跨服服务处理战场和匹配。拓扑设计决定了扩容、故障隔离和排查路径。&lt;/p&gt;</description></item></channel></rss>