<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Bus on PlumePHP</title><link>https://plumephp.com/tags/bus/</link><description>Recent content in Bus on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Fri, 15 May 2026 20:08:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/bus/index.xml" rel="self" type="application/rss+xml"/><item><title>Godot 音频闪避优先级：对白、战斗和提示音别在同一秒打架</title><link>https://plumephp.com/godot-audio-ducking-priority-2026/</link><pubDate>Fri, 15 May 2026 20:08:00 +0800</pubDate><guid>https://plumephp.com/godot-audio-ducking-priority-2026/</guid><description>&lt;p&gt;音频系统不只是把声音播放出来。剧情对白、战斗打击、UI 提示、环境声、音乐高潮、队友语音可能在同一秒发生。如果所有声音都按默认音量播放，玩家会听不清重点；如果随便压低某个 Bus，又可能让战斗反馈变弱。音频闪避 ducking 的作用，是让高优先级声音出现时，低优先级声音有节奏地让位。&lt;/p&gt;</description></item></channel></rss>