<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Data-Driven on PlumePHP</title><link>https://plumephp.com/tags/data-driven/</link><description>Recent content in Data-Driven on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Sat, 17 Apr 2021 11:28:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/data-driven/index.xml" rel="self" type="application/rss+xml"/><item><title>Steam 游戏数据驱动实战：2021 年 4 月个人项目如何管理数值表、配置与平衡</title><link>https://plumephp.com/steam-data-driven-balance-tables-2021/</link><pubDate>Sat, 17 Apr 2021 11:28:00 +0800</pubDate><guid>https://plumephp.com/steam-data-driven-balance-tables-2021/</guid><description>个人游戏也需要数据驱动；把道具、敌人、关卡和价格从代码里拆出来，配合校验和版本记录，才能让 Steam Demo 调参不变成风险。</description></item></channel></rss>