<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Dialogue on PlumePHP</title><link>https://plumephp.com/tags/dialogue/</link><description>Recent content in Dialogue on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Sat, 05 Jun 2021 14:20:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/dialogue/index.xml" rel="self" type="application/rss+xml"/><item><title>Steam 游戏对话与过场系统实战：2021 年 6 月个人项目如何做脚本、分支、跳过和存档</title><link>https://plumephp.com/steam-dialogue-cutscene-system-2021/</link><pubDate>Sat, 05 Jun 2021 14:20:00 +0800</pubDate><guid>https://plumephp.com/steam-dialogue-cutscene-system-2021/</guid><description>对话和过场系统不能只靠场景里堆触发器；它需要脚本、镜头、字幕、输入、任务状态和存档恢复一起设计，才能稳定支撑 Steam 版本。</description></item></channel></rss>