<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Durability on PlumePHP</title><link>https://plumephp.com/tags/durability/</link><description>Recent content in Durability on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Tue, 24 Mar 2026 10:19:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/durability/index.xml" rel="self" type="application/rss+xml"/><item><title>Phaser 装备耐久系统：损耗、修理、破损反馈和经济闭环</title><link>https://plumephp.com/phaser-item-durability-repair-loop-2026/</link><pubDate>Tue, 24 Mar 2026 10:19:00 +0800</pubDate><guid>https://plumephp.com/phaser-item-durability-repair-loop-2026/</guid><description>&lt;h2 id="为什么值得单独做成系统"&gt;为什么值得单独做成系统&lt;/h2&gt;
&lt;p&gt;生存动作游戏里，玩家用铁斧砍树、格挡野兽攻击、在篝火旁修理装备。斧头耐久降到 15% 后攻击音效变钝，低于 5% 可能在下一次重击后损坏。耐久不是惩罚玩家，而是让资源循环有意义。&lt;/p&gt;</description></item></channel></rss>