<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Equipment on PlumePHP</title><link>https://plumephp.com/tags/equipment/</link><description>Recent content in Equipment on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Wed, 02 Jun 2021 09:44:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/equipment/index.xml" rel="self" type="application/rss+xml"/><item><title>Steam 游戏库存与装备系统实战：2021 年 6 月个人项目如何做物品、堆叠、装备和存档</title><link>https://plumephp.com/steam-inventory-equipment-system-2021/</link><pubDate>Wed, 02 Jun 2021 09:44:00 +0800</pubDate><guid>https://plumephp.com/steam-inventory-equipment-system-2021/</guid><description>库存装备系统看似只是背包格子，实际连接物品数据、拾取交互、装备槽、UI、存档、经济和补丁兼容，个人项目需要从一开始就定义边界。</description></item></channel></rss>