<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Game Dev Fullstack on PlumePHP</title><link>https://plumephp.com/tags/game-dev-fullstack/</link><description>Recent content in Game Dev Fullstack on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Wed, 29 Jul 2026 14:00:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/game-dev-fullstack/index.xml" rel="self" type="application/rss+xml"/><item><title>Lua 游戏全栈开发实战指南：从 Defold 客户端到 Skynet 服务端</title><link>https://plumephp.com/lua-game-fullstack-guide/</link><pubDate>Wed, 29 Jul 2026 14:00:00 +0800</pubDate><guid>https://plumephp.com/lua-game-fullstack-guide/</guid><description>&lt;p&gt;如果你正在学习 Lua 游戏开发，可能会遇到这样的问题：&lt;strong&gt;客户端 vs 服务端，先学哪个？&lt;/strong&gt; 或者：&lt;strong&gt;学完了 Defold 的客户端逻辑，但不知道如何让它支持多人联机？&lt;/strong&gt;&lt;/p&gt;</description></item></channel></rss>