<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Gamification on PlumePHP</title><link>https://plumephp.com/tags/gamification/</link><description>Recent content in Gamification on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Mon, 28 Sep 2026 17:00:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/gamification/index.xml" rel="self" type="application/rss+xml"/><item><title>「在线联机原型全集」扩展篇之二：成就与里程碑系统（Achievement &amp; Milestone System）</title><link>https://plumephp.com/zai-xian-yuan-xing-quan-ji-kuo-zhan-cheng-jiu-yu-li-cheng-bei-xi-tong/</link><pubDate>Mon, 28 Sep 2026 17:00:00 +0800</pubDate><guid>https://plumephp.com/zai-xian-yuan-xing-quan-ji-kuo-zhan-cheng-jiu-yu-li-cheng-bei-xi-tong/</guid><description>&lt;blockquote&gt;
&lt;p&gt;成就系统是「低成本高感知」的留存工具：它不改变核心玩法，却给玩家提供了额外的小目标与身份认同。本 PRD 是《在线联机原型全集》的扩展篇之二，聚焦事件驱动的成就引擎，可横向接入任意联机原型。&lt;/p&gt;</description></item></channel></rss>