<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hidden Object on PlumePHP</title><link>https://plumephp.com/tags/hidden-object/</link><description>Recent content in Hidden Object on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Wed, 04 Feb 2026 20:18:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/hidden-object/index.xml" rel="self" type="application/rss+xml"/><item><title>Phaser 找物解谜场景：热点、缩放、误点惩罚和提示系统</title><link>https://plumephp.com/phaser-museum-hidden-object-scene-2026/</link><pubDate>Wed, 04 Feb 2026 20:18:00 +0800</pubDate><guid>https://plumephp.com/phaser-museum-hidden-object-scene-2026/</guid><description>&lt;h2 id="为什么这个玩法不能只写成演示"&gt;为什么这个玩法不能只写成演示&lt;/h2&gt;
&lt;p&gt;玩家在夜间博物馆寻找十件失窃文物线索：展柜角落的裂纹、画框背后的编号、地毯下的钥匙。画面是静态场景，但每个可点击热点、缩放区域和提示都要准确，否则玩家会觉得自己是在和像素作战。&lt;/p&gt;</description></item></channel></rss>