<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Interaction on PlumePHP</title><link>https://plumephp.com/tags/interaction/</link><description>Recent content in Interaction on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Mon, 14 Jun 2021 16:52:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/interaction/index.xml" rel="self" type="application/rss+xml"/><item><title>Steam 游戏物理交互实战：2021 年 6 月个人项目如何处理推箱、碰撞、机关和确定性</title><link>https://plumephp.com/steam-physics-interaction-system-2021/</link><pubDate>Mon, 14 Jun 2021 16:52:00 +0800</pubDate><guid>https://plumephp.com/steam-physics-interaction-system-2021/</guid><description>物理交互能带来自然感，也容易造成卡死、穿模、读档错位和低帧率异常；个人项目要给物理系统明确规则和回退策略。</description></item></channel></rss>