<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>KPI on PlumePHP</title><link>https://plumephp.com/tags/kpi/</link><description>Recent content in KPI on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Tue, 26 May 2026 18:26:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/kpi/index.xml" rel="self" type="application/rss+xml"/><item><title>游戏项目复盘和KPI看板：上线后到底该看哪些指标</title><link>https://plumephp.com/game-postmortem-kpi-dashboard-2026/</link><pubDate>Tue, 26 May 2026 18:26:00 +0800</pubDate><guid>https://plumephp.com/game-postmortem-kpi-dashboard-2026/</guid><description>&lt;p&gt;游戏上线后，团队很容易只看销量、收入或在线人数。但真正有用的复盘，要同时看产品、质量、运营、社区、商业化和制作流程。KPI 看板不是为了证明成功，而是为了发现下一步该改什么。指标越清楚，复盘越少变成情绪会议。&lt;/p&gt;</description></item></channel></rss>