<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Leaderboard on PlumePHP</title><link>https://plumephp.com/tags/leaderboard/</link><description>Recent content in Leaderboard on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Wed, 18 Mar 2026 20:46:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/leaderboard/index.xml" rel="self" type="application/rss+xml"/><item><title>Phaser 竞速圈速系统：检查点、防抄近路和成绩回放摘要</title><link>https://plumephp.com/phaser-lap-timing-racing-checkpoints-2026/</link><pubDate>Wed, 18 Mar 2026 20:46:00 +0800</pubDate><guid>https://plumephp.com/phaser-lap-timing-racing-checkpoints-2026/</guid><description>&lt;h2 id="为什么这个系统值得单独设计"&gt;为什么这个系统值得单独设计&lt;/h2&gt;
&lt;p&gt;俯视角竞速游戏里，玩家在夜间城市赛道刷圈速。最后 0.08 秒的差距决定是否进入好友榜前三。系统必须准确记录每一圈、每个检查点和每次重置，否则玩家会怀疑排行榜不公平。&lt;/p&gt;</description></item></channel></rss>