<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>LTV on PlumePHP</title><link>https://plumephp.com/tags/ltv/</link><description>Recent content in LTV on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Sat, 08 Aug 2026 17:00:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/ltv/index.xml" rel="self" type="application/rss+xml"/><item><title>小游戏商业化全栈设计：广告聚合、IAP 道具经济与 LTV 预测模型</title><link>https://plumephp.com/game-engine18-monetization-stack/</link><pubDate>Sat, 08 Aug 2026 17:00:00 +0800</pubDate><guid>https://plumephp.com/game-engine18-monetization-stack/</guid><description>本文系统讲解小游戏平台商业化全栈：广告聚合（Waterfall + Header Bidding）、IAP 道具经济、LTV/CAC 预测模型、归因分析与防作弊。附带 AdMediator 和 IAPManager 的完整实现。</description></item></channel></rss>