<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Matter.js on PlumePHP</title><link>https://plumephp.com/tags/matter.js/</link><description>Recent content in Matter.js on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Sat, 08 Aug 2026 12:00:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/matter.js/index.xml" rel="self" type="application/rss+xml"/><item><title>小游戏引擎物理引擎集成：从 Matter.js 到自定义物理系统的 TypeScript 实现</title><link>https://plumephp.com/game-engine21-physics-integration/</link><pubDate>Sat, 08 Aug 2026 12:00:00 +0800</pubDate><guid>https://plumephp.com/game-engine21-physics-integration/</guid><description>本文从物理引擎选型出发，完整实现基于 ECS 架构的物理系统集成方案。包含 PhysicsBodyComponent 数据封装、PhysicsWorldSystem 生命周期管理、多种刚体与形状工厂、碰撞事件分发与过滤、关节系统、射线检测、固定步长解耦，以及微信小游戏特殊环境下的性能优化策略。附带完整 TypeScript 源码实现。</description></item></channel></rss>