<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Mixing on PlumePHP</title><link>https://plumephp.com/tags/mixing/</link><description>Recent content in Mixing on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Sun, 11 Apr 2021 09:47:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/mixing/index.xml" rel="self" type="application/rss+xml"/><item><title>Steam 游戏音频实战教程：2021 年 4 月个人项目音乐、音效与混音落地</title><link>https://plumephp.com/steam-audio-implementation-mixing-2021/</link><pubDate>Sun, 11 Apr 2021 09:47:00 +0800</pubDate><guid>https://plumephp.com/steam-audio-implementation-mixing-2021/</guid><description>音频不是最后加的装饰；音乐、音效、环境声和 UI 声需要从事件、混音、压缩、设置和 QA 角度落地，才能支撑完整 Steam 体验。</description></item></channel></rss>