<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>NPC AI on PlumePHP</title><link>https://plumephp.com/tags/npc-ai/</link><description>Recent content in NPC AI on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Sat, 21 Mar 2026 10:45:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/npc-ai/index.xml" rel="self" type="application/rss+xml"/><item><title>在线游戏服务端 NPC AI 调度</title><link>https://plumephp.com/server-side-npc-ai-scheduling-in-online-games/</link><pubDate>Sat, 21 Mar 2026 10:45:00 +0800</pubDate><guid>https://plumephp.com/server-side-npc-ai-scheduling-in-online-games/</guid><description>&lt;p&gt;NPC AI 如果只看单个怪物，逻辑并不复杂：巡逻、索敌、追击、攻击、脱战。真正困难的是地图上同时有成千上万个 NPC 时，服务器如何安排它们思考，既不烧爆 CPU，又不让玩家觉得世界是假的。&lt;/p&gt;</description></item></channel></rss>