<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Parallax on PlumePHP</title><link>https://plumephp.com/tags/parallax/</link><description>Recent content in Parallax on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Tue, 03 Mar 2026 10:32:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/parallax/index.xml" rel="self" type="application/rss+xml"/><item><title>Phaser 视差背景与深度裁剪：远景层不是多放几张图</title><link>https://plumephp.com/phaser-parallax-background-depth-culling-2026/</link><pubDate>Tue, 03 Mar 2026 10:32:00 +0800</pubDate><guid>https://plumephp.com/phaser-parallax-background-depth-culling-2026/</guid><description>&lt;h2 id="为什么这个系统值得单独设计"&gt;为什么这个系统值得单独设计&lt;/h2&gt;
&lt;p&gt;一个横版冒险游戏的港口关卡里，玩家从清晨码头跑到雾气弥漫的灯塔。近处是摇晃的吊机，中景是装货平台，远处是缓慢移动的云层和海面反光。第一眼看上去只是几层背景图，但真正上线时，镜头缩放、检查点回退、性能降级和关卡拼接都会考验这套系统。&lt;/p&gt;</description></item></channel></rss>