<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Quest-System on PlumePHP</title><link>https://plumephp.com/tags/quest-system/</link><description>Recent content in Quest-System on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Mon, 03 May 2021 09:38:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/quest-system/index.xml" rel="self" type="application/rss+xml"/><item><title>Steam 游戏任务系统实战：2021 年 5 月个人项目如何设计状态机、触发器与存档</title><link>https://plumephp.com/steam-quest-system-state-machine-2021/</link><pubDate>Mon, 03 May 2021 09:38:00 +0800</pubDate><guid>https://plumephp.com/steam-quest-system-state-machine-2021/</guid><description>任务系统不是一串对话和目标文本；它需要清楚的状态机、触发条件、存档记录、UI 同步和回归测试，才能支撑 Steam 玩家完整流程。</description></item></channel></rss>